NARAKA: BLADEPOINT Update – Sep 12th, 2024

Dear players,

The servers of NARAKA: BLADEPOINT will be suspended for maintenance from Sep 11th, 2024 23:00 (UTC) to Sep 12th, 2024 04:00 (UTC). We suggest you log out in advance and enter the game again after the maintenance.

The details for this update are as follows:

Brand New Content

I. Limited-time Event: Moonlit Laurel

Event Duration: Sep 12th, 2024 update to Sep 23rd, 2024 20:00 (UTC)

Event Rules: Gain Laurel Bouquets by completing quests during the event. Laurel Bouquets can be redeemed for great event rewards.

 

II. The expiration date of the Aeon Season Battlepass has been changed to September 23rd, 23:00 (UTC).

 

Hero Adjustments

I. Tarka Ji

1. Added the ability to block damage from ranged attacks for [Flame Force: Block].

 

II. Matari

1. Optimized the visual effects of the Ultimate [Invisible Assassin: Restore] when activated.

 

III. Lyam Liu

1. Slightly reduced the pulling effect in the Ultimate [Metal Fusion]'s teleportation move.

 

Weapon Adjustments

I. Single-edged Weapon

1. Optimized the gestures when charging for a new horizontal strike after the third move in a horizontal strike.

 

Out-of-game Adjustments

I. More Rewards for Heroes Assemble

1. Each prize draw in Heroes Assemble will now provide an additional 150 Hidden Treasure XP.

2. Added Cleanse Stones to the prize pool, and increased the quantity of Exhilarating Elixirs, Carved Crystals, random Legendary Souljades, random Epic Souljades, Legendary Rune Keys, and Rebirth Beads.

3. Removed Elemental Essences and Potential XP Bonus Cards from the prize pool.

 

Showdown Adjustments

I. Combat Adjustments

1. Optimized the physical collision effects at the Aegis-break stage of the [Stone Monster].

2. Extended the duration of Lightning Spear in the Buried Giant stages.

 

II. Hero Adjustments

1. Increased the transparency of the special effects for Yoto Hime's Martial Skill [Annihilation Slash].

 

III. Nirriti's Ruins Adjustments

1. Increased the Fatigue accumulation in Nirriti's Ruins. The increased Fatigue accumulation will provide additional rewards corresponding to the extra accumulation in areas 6 to 15.

2. Added a prompt about the attribute bonus level enhanced in [Fire Forge] on the stage selection screen.

3. Added the [Survival] Anima Rings to the initial selectable Anima Rings in the preparation phase. When all Anima Ring types are activated, 5 of them will be randomly drawn.

4. Slightly reduced the number of Death Spores or Crimson Mist spawned in each stage when the [Death Spores] or [Crimson Mist] Omens are triggered.

5. Slightly increased the score added for each Dark Tide Coin pickup in the [Strike It Rich] stages.

6. Adjusted the random rules for Nirriti Codex content. Now, you won't get the codex event that acquires [Atomize] if you have the [Thundercall Charm], and vice versa.

 

IV. Yama's Abyss Adjustments

1. Added a prompt on how to deal with the Moonbane's Eye in stages where the boss is the Matron of Yushan.

 

V. Stage Adjustments

1. Adjusted the nodes corresponding to Fatigue accumulation and output in the Dangers in the Deep level.

 

VI. Features Adjustments

1. As some players have not had the chance to see the notice that the old Recasting system will be removed, we are moving its removal date from September 12th to September 24th (UTC+8).

 

VII. Showdown Battle-related Bug

1. Fixed an issue where the descriptions of some Anima Rings in Nirriti's Ruins contained [Souljade] and [Potential].

2. Fixed an issue where the Dark Tide Coins cost did not count to the Anima Ring [Wealth Confluence] in the Nirriti Codex.

3. Fixed an issue where the output of Carved Crystals and Shrouded Jades during the third and fourth Fatigue levels of some stages was lower than expected.

4. Fixed an issue that caused Vinemire's aggression to be lower at long distances.

5. Fixed the issue in Yama's Abyss Empyrean 2 where Omnius·Vortex (Real) might not immediately transform into Omnius·Void.

 

Feature Optimizations

I. Out-game

1. Optimized the logic for default equipment of new hero weapons.

After a new hero is released, the system will prioritize equipping them with high-quality weapon skins that you already own. If there are newer skins of the same quality available, those skins will be equipped first.

Note: If a player logs in after a long absence, a default weapon match will be generated for all heroes released during their absence.

 

II. Keyword & Terminology Adjustments

1. "Vaporize" type Anima Rings have all been renamed to "HydroFlare" type. This adjustment is purely cosmetic.

2. The name of the item "Alchemical Crystallized Soul" has been renamed to "Alchemized Souls". This adjustment is purely cosmetic.

3. The word used to refer to the grade (Common, Rare, Epic, Legendary, Extreme) of weapons, Armor, and Souljades has been changed from “rarity” to “quality.” Effects that previously referred to "weapon rarity" or "Armor rarity" (including but not limited to Takeda's Demonic Force, Tianhai's Vajra form damage and health, and the damage of Valda Cui's Water Spears) all use "weapon quality" and "Armor quality" instead. This adjustment is purely cosmetic. No effects that previously referenced weapon, Armor, or Souljade rarity have been changed as a direct result of this adjustment.

 

Store Updates

I. Yin Yang Pool·Fengshen Chronicles is available now

Each time you open the Yin Yang Pool, you need to consume 1 [Fengshen Chronicles Ingot], priced at 400 Gold, after opening it, you will have a chance to get 22 rewards such as Zai's Legendary Outfit [Fengshen Chronicles·Nezha], Valda Cui's Legendary Outfit [Fengshen Chronicles·Ao Bing] and Zai's Legendary Emote Gesture [Fengshen Chronicles·Wield the Wind].

The first opening is free, and you'll receive different rewards each time. You can open up to 21 times to collect all the rewards in the prize pool.

When obtaining a special reward, you can get these Zai cosmetics: Legendary Emote Gesture [Fengshen Chronicles·Wield the Wind] and Legendary Pose [Fengshen Chronicles·Fiery Punch]

While opening the Yin Yang Pool, there is a chance to claim all the remaining rewards at once.

After all the rewards are obtained, [Fengshen Chronicles Ingot] can be exchanged into Gold.

 

Guarantee:

Based on the above drop rate, players are guaranteed to receive at least one Gold (Legendary) reward within the first 4 draws. Another guaranteed Gold (Legendary) reward within 5 more draws, followed by the next guaranteed Gold (Legendary) reward within 7 more draws.

 

II. New Packs

1. Added Tessa exclusive Pack [Ruby Sunray], which contains the Tessa Legendary Outfit [Summer Party·Ruby Sunray], Epic Hairstyle [Summer Party·Gorgeous] and Legendary Accessory [Summer Party·Rose-Tinted]. Standard price: 3,500 Gold; Now: 2,300 Gold. Individual cosmetics have their own discounts, but the Pack discount is even bigger!

 

III. New Discounts

1. Refined Attire Choice Gift available for a limited-time: Sep 17, 2024 03:00 (UTC) - Sep 24, 2024 00:00 (UTC)

The Refined Attire Choice Gift is now available for a limited time, with a limit of 2 purchases. It includes selected outfits, accessories, and treasures at a 50% discount. Come and make your selection now!

2. Newly added Valda Cui Legendary Pose [Fengshen Chronicles·Awaiting the Tides]. Standard price: 900 Gold; Now: 600 Gold.

3. Newly added Zai Legendary Background [Fengshen Chronicles·Sandalwood]. Standard price: 600 Gold; Now: 400 Gold.

4. Newly added Valda Cui Legendary Background [Fengshen Chronicles·Shaker of Seas]. Standard price: 600 Gold; Now: 400 Gold.

5. Newly added Zai Legendary Base [Fengshen Chronicles·Lotus of Wrath]. Standard price: 1,200 Gold; Now: 800 Gold.

6. Newly added Valda Cui Legendary Base [Fengshen Chronicles·Snowscale]. Standard price: 1,200 Gold; Now: 800 Gold.

 

IV. New Items in Spectral Silk Store

1. Newly added Zai Epic Face Item [Zai Exclusive Eyeshadow 2] with a price of 5,000 Spectral Silk.

2. Newly added Valda Cui Epic Face Item [Valda Cui Exclusive Eyeshadow 2] with a price of 5,000 Spectral Silk.